![]() ![]() ![]() ![]() If you liked the first one, you'll like these new additions, as the Tora Bora area is quite large and fairly well-designed, although when you're done you have to go all the way back through it to get to town. STP also added a couple extra areas and a new missile launcher, and a couple extra difficulty levels, but it's still Postal 2 at its core. But if you're objective-oriented and want to get directly to your next task, it is a bit less painful this time around. If you like to wander around and take your time doing all kinds of horrible things to people, then it's not much of an issue. ![]() In addition to multiplayer, Share the Pain load times have been squeezed down to about 15-20 seconds per level on a mid-range system. Share the Pain reduces the load time issue, but everything else is pretty much unchanged. Postal 2, however, featured poor AI, too much running around, debilitating performance issues, long load times, and a few other things. This didn't hurt other open-ended, over-the-top action games like Grand Theft Auto 3, but that was mostly because GTA3 was a shiny game experience all by itself. Postal 2 had its share of problems, but one of the major ones was a complete lack of multiplayer. ![]()
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